There are also a number of summons, and Killer Flies are awesome. In addition to looking really sweet, they allow you to attack multiple enemies in one rolling hit. The most useful spells were the "Wave" type under the Soul umbrella. Since you can dodge flaming skulls and other projectiles, enemies' melee attacks are far more dangerous, so getting close enough to throw out Lash of Rage or Fire Thrust seemed risky. Blood Magic consists of more melee range spells, while Soul Magic allows you to attack from a distance. You never have to hoard stat points, as opposed to some games where leveling up is often anticlimactic because you're not earning anything new while saving. Allocate them as you please either among your four main attributes (Health, Mana, Soul Magic, and Blood Magic) or unlock one of the many spells available, which all cost a cheap six points. You'll level up as you go, earning ten stat points with each. Quests range from infuriating side tasks like keeping some overheating pots from exploding, to main story missions like exploring crypts beneath the school and hunting ghosts.
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